Wondering how to make a game for beginners using the Unity engine? The Official Guide to Your First Day in Unity is a Unity beginner tutorial series t.
- How To Export Game For Mac On Windows Unity Download
- How To Export Game For Mac On Windows Unity Free
Version: 14.1.20 Filesize: 0.4MB
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- In English
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Are you a game developer who codes and designs games all day? Or do you just like messing around with game development? Are you looking for software that helps you in the game and model development? Well, then look no further as Unity 5.4.2 is the perfect software for you to use.
What is Unity 5.4.2?
Unity 5.4.2 is a freeware software, meaning it is free to download and use, but the source code for Unity 5.4.2 is not available. Unity 5.4.2 was developed and published by the company Unity Technologies. The first version of Unity was released in the year 2005 and it has been very well received by both the critics and the public and was praised for its ease of use. Unity 5.4.2 is a full game development software that allows the user to create content in both 3D and 2D quickly and efficiently. Unity 5.4.2 works on over 25 different platforms, which is incredibly convenient.
Unity 5.4.2 System Requirements
- Unity 5.4.2 runs on systems running Windows XP or higher.
- RAM depends entirely on the amount of work you’re doing on Unity 5.4.2.
- An Intel i3 or better processor is necessary for running Unity 5.4.2.
- A good graphics card is necessary for running Unity 5.4.2.
- The file for Unity 5.4.2 is only 1 MB.
Main Features of Unity 5.4.2
- User Interface (U.I.) – Unity 5.4.2 has a simple and easy to use user interface that is designed for ease of use and peak performance.
- 3D and 2D – Unity 5.4.2 allows the user to work with both 2D and 3D models.
- Editor - Unity 5.4.2 has an editor that comes with all the tools and features you need for game development.
- A.I. – Unity 5.4.2 allows you to program the A.I.
- Game U.I. - Unity 5.4.2 also lets you make game User interfaces quickly without any issues.
- Storytelling and Cinematics - Unity 5.4.2 allows you to create visual graphics for storytelling.
- Animation - Unity 5.4.2 also lets the user animate models and objects.
- Platforms - Unity 5.4.2 works on over 25 different platforms.
How to use Unity 5.4.2?
After downloading Unity 5.4.2, click on the Unity 5.4.2 app icon to open the app. On the top of the Unity 5.4.2 user interface is a toolbar with the File, Edit, Assets, GameObject, Component, CineMachine, KitTools, Tutorial, Windows and Help options. The rest of the Unity 5.4.2 interface is the work area.
How to get Unity 5.4.2?
You can get Unity 5.4.2 by following the steps given below -
- 1. Click on the download button to start installing Unity 5.4.2.
- 2. Download and open the Unity 5.4.2 installer.
- 3. Read the Unity 5.4.2 ToS (Terms of Service) and agree to it.
- 4. Read the Unity 5.4.2 License agreement and click on agree.
- 5. Select the destination folder for Unity 5.4.2 and wait for it to install.
- 6. You can now use Unity 5.4.2 anytime you want.
Pros
- Good user interface.
- Lots of tools and features.
- Works on over 25 different platforms.
- Inbuilt U.I. developer.
App Name: Unity
License: Freeware
OS: Windows 7 64 / Windows 8 64 / Windows 10 64
Latest Version: V14.1.20
Latest Update: 2020-12-23
Developer: Unity Technologies
User Rating: 4
Category: Developer Tools
If you are just starting as a game developer using GameMaker Studio 2, then you may be left with a feeling of 'what now'? once you've finished creating your first games. To help answer this question, we're going to give you a brief overview in this tech blog of how to export your game as a complete and playable package, and then where to distribute it to people so it can be played.
Regardless of the platform your game targets, exporting starts the same way - by clicking the Create Executable button at the top of the IDE:
What happens next will largely depend on the platform you are targeting and it would be impossible for use to explain it all here in a single tech nlog. However, we have extensive Helpdesk documentation that will take you through all the necessary steps for each platform, which you can find from the following links:
Regardless of platform, at the end you will be left with a file package for your game, for example a .zip on Windows or an .apk on Android. This is what you'll be uploading to the internet for people to play.
Once you've compiled your game you'll want to share it with people, or even sell it on some stores. But how? Well, a lot will depend on the platform that you are working with, as each one will have different strong and weak points. For example, on Windows you might want to sell your game, while on Android you might want to have it as a free (or ad supported) game. We can't help you take these decisions, but we can at least point you in the right direction by suggesting some places where you can upload and distribute your games!
Windows, Mac, Ubuntu
There are a lot of places where you can share your games on the Desktop targets, and most of them support all three of the major platforms. Here's a list of the most well known ones for you to look at (note that some of them will require you to pay a fee to register as a publisher).
To start with, these sites all accept games for all three targets, Windows, macOS and Ubuntu (Linux):
Steam - This is a major distribution platform that requires you to pay a fee for publishing games. The setup and integration of the Steam SDK in your app is essential.
Itch.io - This site offers a number of benefits for small and independent developers, and has a very loyal and growing fan base. No initial fee required to start publishing.
GameJolt - Another site for independant developers looking for an audience. Has no initial fee and monetisation possibilities.
Just for macOS games you can try these as well:
Mac App Store - The Apple App Store for Mac. The most used and common distribution system for mac games, but requires a fee to paid for developing and publishing.
Mac Game Store - This store has been around longer than the official App Store, and permits you to self publish games through them.
How To Export Game For Mac On Windows Unity Download
Android
For Android there are two main marketplaces:
Amazon App Store - This app store accepts all games for Android (not just those built for the Amazon Fire device) and has a massive reach.
Google Play - The biggest of the Android app stores.
However, those are not the only stores available, with the above mentioned itch.io and Gamejolt both accepting Android *.apk files. Below are a few more commonly used stores, but do some research and you'll find a lot more:
Samsung Galaxy Apps - Samsung have a huge market share so this store is one that should be considered.
SlideME - An independant app store that comes pre-installed on many devices and has a large market share.
UpToDown - A small but well known Android app store where all app submissions are personally curated to maintain quality and ensure there is no malware.
iOS
If you want to publish to iOS then there is really only one way to do it and that's through the Apple App Store. If you aren't an Apple developer, then you'll need to make an account and pay a fee before beginning:
How To Export Game For Mac On Windows Unity Free
Note that there are alternatives to the App Store, but their legality is dubious and many of them host pirated products or malware. We do not recommend trying to publish iOS games through them at all, especially as you may be breaking the Apple Terms of Service if you do.
UWP
Like iOS, the UWP platform is locked to a single store, the Windows App Store. Signing up is easy and there is a one-time fee for joining. You can get full details of the process from the following link:
You can also share your UWP apps outside of the store as - for example - a download from your own site by using Visual Studio to make an App Installer. It's also worth noting that once signed up as a developer for UWP, you will have the additional possibility of publishing your games to the Xbox One platform. To find out more, please see the Microsoft Documentation.
HTML5
Of all the platforms available, the HTML5 web platform is perhaps the most flexible when it comes to publishing. Html5 games can be played on just about any device, and can be hosted on your own web pages or pushed to distribution portals. Of these, the above mentioned itch.io and Gamejolt sites are a great place to start but there are many. many more, for example:
Poki (It's worth noting that Poki have an extension for integrating their SDK on the YoYo Games Marketplace, as well as a complete, and easy to follow start-up guide).
If you want to host the game on your own page, then see the following helpdesk article:
The hardest part of all this is actually getting a game finished and ready for publishing, since - as you can see - there are a wealth of options available to you to get your game out there in front of people to play it. This article only scratches the surface of game publishing though, and we recommend that you explore all the different options open to you! Not only can you self-publish, but you can contact publishing companies and have them help you or you could consider licencing your game to different aggregate portals and let them publish for you (a great way to get HTML5 games published). Whatever you do, take your time, read through any documentation or licences carefully, and above all else, have fun and if you do publish anything, then maybe consider letting us know about it through our GameMaker Showcase!